Abstract | ||
---|---|---|
•A lunar exploration game promotes the interest in STEM learning.•The gamification methodology is motivated by the goal of game-based learning.•The accurate lunar terrain and 3D spacecraft models represent the historical facts. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1016/j.entcom.2016.12.001 | Entertainment Computing |
Keywords | Field | DocType |
Gamification,Serious games,Game-based learning,Space science,STEM education | Apollo,Multidisciplinary approach,Space Science,Simulation,Computer science,User engagement,Usability,Human–computer interaction,Multimedia,Game based learning | Journal |
Volume | ISSN | Citations |
19 | 1875-9521 | 1 |
PageRank | References | Authors |
0.40 | 15 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chao Peng | 1 | 29 | 4.43 |
Lizhou Cao | 2 | 4 | 2.49 |
Sabin Timalsena | 3 | 5 | 0.80 |