Title
Gamification of Apollo lunar exploration missions for learning engagement.
Abstract
•A lunar exploration game promotes the interest in STEM learning.•The gamification methodology is motivated by the goal of game-based learning.•The accurate lunar terrain and 3D spacecraft models represent the historical facts.
Year
DOI
Venue
2017
10.1016/j.entcom.2016.12.001
Entertainment Computing
Keywords
Field
DocType
Gamification,Serious games,Game-based learning,Space science,STEM education
Apollo,Multidisciplinary approach,Space Science,Simulation,Computer science,User engagement,Usability,Human–computer interaction,Multimedia,Game based learning
Journal
Volume
ISSN
Citations 
19
1875-9521
1
PageRank 
References 
Authors
0.40
15
3
Name
Order
Citations
PageRank
Chao Peng1294.43
Lizhou Cao242.49
Sabin Timalsena350.80