Abstract | ||
---|---|---|
In order to deal with the subjectivity, epistemic uncertainty and incompleteness of input data, a novel methodology is proposed for interactive decision making between two players based on the graph model for conflict resolution (GMCR) with belief preference. First, a new GMCR model is calibrated, in which belief preferences are generated via evaluating the utilities of feasible states. Second, new definitions of unilateral improvements and four stability concepts are presented for conflict analysis. Finally, an interactive decision case on a weapon system of systems (WSoS) architecting is studied to demonstrate the feasibility of the proposed methodology. |
Year | Venue | Keywords |
---|---|---|
2016 | 2016 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC) | Belief preference, graph model for conflict resolution (GMCR), interactive decision making, weapon system of systems (WSoS) |
Field | DocType | ISSN |
Weapon system,Uncertainty quantification,Subjectivity,Computer science,Conflict resolution,System of systems,Artificial intelligence,Cognition,Conflict analysis,Cybernetics,Management science,Machine learning | Conference | 1062-922X |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hanlin You | 1 | 0 | 0.34 |
Mengjun Li | 2 | 0 | 0.34 |
Jiang Jiang | 3 | 33 | 9.22 |
Bingfeng Ge | 4 | 46 | 11.25 |
Xueting Zhang | 5 | 1 | 0.68 |
Jianguo Xu | 6 | 0 | 1.69 |