Title
Learning Lean philosophy through 3D game-based simulation.
Abstract
Due to the increasing innovation of teaching methods, such as Problem Based Learning, new tools for education are increasingly demanded. One that already proved to be very useful, is the game-based teaching approach. As we know the games are a good to improve students' absorption, especially in the engineering courses. However, most of the engineering games need to make use of simulation to handle the complex reality where the students will apply their theories. In turn, Lean Manufacturing is an important concept for engineering courses, mainly for Industrial and Manufacturing Engineering. This is why we developed a simulation game-based approach to teach, through Problem Based Learning methodology, the Lean tools. The integration of the game with a simulation tool is useful for Lean and simulation beginners, who will be in contact with tools in controlled scenarios and will improve their knowledge on evaluating them in stochastic and more realistic scenarios.
Year
DOI
Venue
2016
10.1109/WSC.2016.7822369
Winter Simulation Conference
Field
DocType
ISSN
Simulation,Computer science,Lean manufacturing,Teaching method,Game Developer,Problem-based learning
Conference
0891-7736
ISBN
Citations 
PageRank 
978-1-5090-4484-9
0
0.34
References 
Authors
0
6