Abstract | ||
---|---|---|
break; is an allegorical and reflexive first person video-game that invites the player to reflect on escapism by offering a fragmented view of broken systems and abuse. In break; the player looks through the eyes of a boy who chooses to disconnect and to live in an isolated reality of his own making. |
Year | DOI | Venue |
---|---|---|
2016 | 10.14236/ewic/HCI2016.53 | BCS HCI |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Vitor Rodrigues | 1 | 2 | 1.37 |
Robert Poncelet | 2 | 0 | 0.34 |
George Hulm | 3 | 0 | 0.34 |
Graham Donnelly | 4 | 0 | 0.34 |