Abstract | ||
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All design is redesign: many real-world projects directly build on others' work. By contrast, course projects usually demand the opposite: learners must use their own work from start to finish. Drawing inspiration from peer production communities, we introduce tournament-style remixing into project-based assignments. Remixing reduces learners' path dependence, enabling them to diverge from their work on early assignments. Remixing also gives learners an up-close look at other approaches to the same project. Finally, remixing provides the opportunity to practice the real-world skill of elaborating upon the work of others. We present an early pilot of remixing in a design course project and discuss implications for learning. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1145/3022198.3026353 | CSCW Companion |
Keywords | Field | DocType |
Peer learning, remixing, peer production | Tournament,Computer science,Peer production,Shoulders,Knowledge management,Path dependence,Peer learning,Multimedia | Conference |
Citations | PageRank | References |
1 | 0.35 | 6 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Julia Cambre | 1 | 47 | 4.91 |
Scott Klemmer | 2 | 2977 | 197.02 |