Title | ||
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Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping |
Abstract | ||
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This paper conducts a Systematic Mapping in order to outline a current overview of digital serious games applications' evaluations for game-based learning purposes on computer science higher education. The search was performed on informatics' area electronic databases, resulting in 2,174 publications initially found. After sorting through the application of inclusion and exclusion criteria, remained 59. In the final phase, after thorough reading the extracted publications, has come up to 10 papers. The results reveal different practical approaches of digital serious games' applications evaluations that assess its different aspects' influence on students. |
Year | DOI | Venue |
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2015 | 10.1109/SBGames.2015.18 | 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) |
Keywords | Field | DocType |
serious games,education,evaluation,systematic mapping | Informatics,Simulation,Computer science,Systematic mapping,Sorting,Inclusion and exclusion criteria,Multimedia,Higher education,Game based learning | Conference |
ISSN | ISBN | Citations |
2159-6654 | 978-1-4673-8844-3 | 0 |
PageRank | References | Authors |
0.34 | 4 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Aliane Loureiro Krassmann | 1 | 0 | 1.35 |
Leo Natan Paschoal | 2 | 0 | 0.34 |
Andressa Falcade | 3 | 0 | 0.34 |
Roseclea Duarte Medina | 4 | 4 | 3.49 |