Title
Game-XP: Action Games as Experimental Paradigms for Cognitive Science.
Abstract
Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to accept a single complex task and do all of it. More specifically, he told us that rather than taking an experimental psychology as usual approach, we should focus on a series of experimental and theoretical studies around a single complex task so as to demonstrate that our theories of human cognition were powerful enough to explain a genuine slab of human behavior with the studies fitting into a detailed theoretical picture. Action games represent the type of experimental paradigm that Newell was advocating and the current state of programming expertise and laboratory equipment, along with the emergence of Big Data and naturally occurring datasets, provide the technologies and data needed to realize his vision. Action games enable us to escape from our field's regrettable focus on novice performance to develop theories that account for the full range of expertise through a twin focus on expertise sampling (across individuals) and longitudinal studies (within individuals) of simple and complex tasks.
Year
DOI
Venue
2017
10.1111/tops.12260
TOPICS IN COGNITIVE SCIENCE
Keywords
Field
DocType
Cognitive skill acquisition,Skilled performance,Extreme expertise,Expertise sampling,Longitudinal studies,Action games,Video games,Computer games,Verbal protocol analysis,Space Fortress,Tetris,StarCraft,Halo,Chess,Cohort analysis
Experimental psychology,Cognitive science,Psychology,Cognitive psychology,Cognition,Big data
Journal
Volume
Issue
ISSN
9.0
2.0
1756-8757
Citations 
PageRank 
References 
1
0.37
25
Authors
1
Name
Order
Citations
PageRank
Wayne D. Gray1825133.25