Title
An ontology for videogame interoperability.
Abstract
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we present the Video Game Ontology (VGO), a model for enabling interoperability among video games and enhancing data analysis of gameplay information. We describe the creation process of the ontology, the ontology conceptualization and its evaluation. In addition, we demonstrate the applicability of the Video Game Ontology in action with three example games that take advantage of the created ontology. Also, we demonstrate the use of the VGO in enabling interoperability among the example games.
Year
DOI
Venue
2017
10.1007/s11042-016-3552-6
Multimedia Tools Appl.
Keywords
Field
DocType
Video game ontology,Video game interoperability,Ontology evaluation
Ontology (information science),Ontology-based data integration,World Wide Web,Process ontology,Interoperability,Computer science,Game design,Suggested Upper Merged Ontology,Game Developer,Upper ontology
Journal
Volume
Issue
ISSN
76
4
1380-7501
Citations 
PageRank 
References 
2
0.40
6
Authors
7
Name
Order
Citations
PageRank
Janne Parkkila162.53
Filip Radulovic2194.73
Daniel Garijo324430.87
María Poveda-Villalón416814.38
Jouni Ikonen56320.21
Jari Porras611734.44
Asunción Gómez-Pérez72038201.05