Title
Social media based 3D visual popularity.
Abstract
A visible area detection method that depends on online available information is proposed.Visual popularity and sentiment are calculated based on images and their accompanying text that people share in social mediaThe visual popularity information is presented in a 3D virtual environment using Unreal engine. Display Omitted This paper proposes to use a geotagged virtual world for the visualization of peoples visual interest and their sentiment as captured from their social network activities. Using mobile devices, people widely share their experiences and the things they find interesting through social networks. We experimentally show that accumulating information over a period of time from multiple social network users allows to efficiently map and visualize popular landmarks as found in cities such as Rome in Italy and Dublin in Ireland. The proposed approach is also sensitive to temporal and spatial events that attract visual attention. We visualize the calculated popularity on 3D virtual cities using game engine technologies.
Year
DOI
Venue
2017
10.1016/j.cag.2017.01.005
Computers & Graphics
Keywords
Field
DocType
Social media,Popularity,Visual attention,3D cities
Virtual machine,Social media,Social network,Computer science,Visualization,Popularity,Mobile device,Visual attention,Multimedia,Game engine
Journal
Volume
Issue
ISSN
63
C
0097-8493
Citations 
PageRank 
References 
5
0.48
23
Authors
2
Name
Order
Citations
PageRank
Abdullah Bulbul17611.70
Rozenn Dahyot234032.62