Abstract | ||
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Ultimately, any information to be processed by computers must be represented as a plain sequence of numbers. This poses a major challenge when representing complex 3D shapes. Marcel Campen's research explores how to efficiently identify a good quad layout (a partition of a surface into simple four-sided pieces). This article shows how novel algorithmic ideas can be combined to form both automatic and interactive quad-layout generation pipelines. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1109/MCG.2017.35 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Shape analysis,Splines (mathematics),Surface topography,Surface reconstruction,Three-dimensional displays | Surface reconstruction,Computer graphics (images),3d geometry,Computer science,3d shapes,Computer graphics | Journal |
Volume | Issue | ISSN |
37 | 3 | 0272-1716 |
Citations | PageRank | References |
0 | 0.34 | 15 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marcel Campen | 1 | 407 | 23.47 |