Title
A Generic Agent Architecture For Cooperative Multi-Agent Games
Abstract
Traditional search techniques are difficult to apply to cooperative negotiation games, due to the often enormous search trees and the difficulty in calculating the value of a players position or move. We propose a generic agent architecture that ensembles negotiation, trust and opponent modeling, simplifying the development of agents capable of playing these games effectively by introducing modules to handle these challenges. We demonstrate the application of this modular architecture by instantiating it in two different games and testing the designed agents in a variety of scenarios; we also assess the role of the negotiation, trust and opponent modeling modules in each of the games. Results show that the architecture is generic enough to be applied in a wide variety of games. Furthermore, we conclude that the inclusion of the three modules allows for more effective agents to be built.
Year
DOI
Venue
2017
10.5220/0006253101070118
ICAART: PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 1
Keywords
Field
DocType
Multi-agent Systems, Cooperative Games, Negotiation, Opponent Modeling, Trust Reasoning
Computer science,Humanities,Artificial intelligence,Machine learning
Conference
Citations 
PageRank 
References 
1
0.38
7
Authors
2
Name
Order
Citations
PageRank
João Marinheiro110.38
Henrique Lopes Cardoso222334.02