Abstract | ||
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As the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models. |
Year | DOI | Venue |
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2017 | 10.1109/ISUVR.2017.14 | 2017 International Symposium on Ubiquitous Virtual Reality (ISUVR) |
Keywords | Field | DocType |
VR,Game,Hand gesture,On-air inputs,Controller,Skills,GUI | Computer vision,Virtual reality,Game industry,Computer science,Gesture,Visualization,Adventure,Human–computer interaction,Immersion (virtual reality),Solid modeling,Artificial intelligence,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-5386-3092-1 | 1 | 0.35 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Heekyu Park | 1 | 1 | 0.35 |
Soobeom Jeong | 2 | 1 | 0.35 |
Tae-Hoon Kim | 3 | 459 | 53.02 |
Daegeun Youn | 4 | 1 | 0.35 |
Kibum Kim | 5 | 8 | 2.91 |