Title
Visual Representation of Gesture Interaction Feedback in Virtual Reality Games
Abstract
As the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models.
Year
DOI
Venue
2017
10.1109/ISUVR.2017.14
2017 International Symposium on Ubiquitous Virtual Reality (ISUVR)
Keywords
Field
DocType
VR,Game,Hand gesture,On-air inputs,Controller,Skills,GUI
Computer vision,Virtual reality,Game industry,Computer science,Gesture,Visualization,Adventure,Human–computer interaction,Immersion (virtual reality),Solid modeling,Artificial intelligence,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-5386-3092-1
1
0.35
References 
Authors
0
5
Name
Order
Citations
PageRank
Heekyu Park110.35
Soobeom Jeong210.35
Tae-Hoon Kim345953.02
Daegeun Youn410.35
Kibum Kim582.91