Title
Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas.
Abstract
The use of games in software engineering education is not new. However, recent technologies have provided new opportunities for using games and their elements to enhance learning and student engagement. The goal of this paper is twofold. First, we discuss how game related methods have been used in the context of software engineering education by means of a systematic mapping study. Second, we investigate how these game related methods support specific knowledge areas from software engineering. The systematic mapping study identified 106 primary studies describing the use of serious games, gamification and game development in software engineering education. Based on this mapping, we aimed to track the learning goals of each primary study to the knowledge areas defined in ACM/IEEE curricular recommendations. As a result, we observed that \"Software Process\", \"Software Design\" and \"Profession Practice\" are the most recurring knowledge areas explored by game related approaches in software engineering education. We also uncover possible research opportunities for game-related education methods.
Year
DOI
Venue
2017
10.1109/ICSE-SEET.2017.17
ICSE-SEET
Keywords
Field
DocType
software engineering education, game-based learning, gamification, game development based learning
Software Engineering Process Group,Personal software process,Systems engineering,Software engineering,Software peer review,Video game development,Computer science,Knowledge management,Game Developer,Game testing,Software development,Social software engineering
Conference
ISBN
Citations 
PageRank 
978-1-5386-2672-6
3
0.41
References 
Authors
26
5