Title
A General Physical-Topological Framework Using Rule-Based Language For Physical Simulation
Abstract
This paper presents a robust framework that combines a topological model (a generalized map or G-map) and a physical one to simulate deformable objects. The framework is general since it allows a general simulation of deformations (1) in different dimensions (2D or 3D), (2) with different types of meshes (triangular, rectangular, tetrahedral, hexahedral, and combinations of them...) and (3) physical models (mass/spring, linear FEM, co-rotational, mass/tensor). Any mechanical information is stored in the topological model and is used in combination with the neighboring relations to compute the equation of motions. To design this model, we have used JERBOA, a rule-based language relying on graph transformations to handle G-maps. This tool has been helpful to build and test different physical models in a little time.
Year
DOI
Venue
2017
10.5220/0006119802200227
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1
Keywords
Field
DocType
Physical Animation, Topologically-based Simulation, Rule-based Language, Prototyping
Topology,Generalized map,Rule based language,Hexahedron,Physical model,Polygon mesh,Tensor,Computer science,Finite element method,Artificial intelligence,Tetrahedron,Machine learning
Conference
Citations 
PageRank 
References 
0
0.34
4
Authors
4
Name
Order
Citations
PageRank
Fatma Ben Salah100.34
Hakim Belhaouari252.15
Agnès Arnould3697.13
Philippe Meseure400.68