Title
Indoor Navigation Using A* Algorithm.
Abstract
This paper introduced an indoor navigation application that helps junior students in Faculty of Computer Science and Information Technology (FSKTM) to find their classroom location. This project implements the A* (pronounced A Star) path finding algorithm to calculate the shortest path for users. Users can choose to view the floor plan of the building or start navigation. Users can choose their starting point from the list and set their destination to start navigation. The application is then calculate the shortest path for users by implement the A* algorithm. The route path will show on the floor plan after calculation done. Thus, users will find this project is easy to use and time saving.
Year
DOI
Venue
2016
10.1007/978-3-319-51281-5_60
RECENT ADVANCES ON SOFT COMPUTING AND DATA MINING
Keywords
Field
DocType
Android,Shortest path,A* algorithm,2D map
Android (operating system),Shortest path problem,Information technology,Computer science,Floor plan,Real-time computing,Artificial intelligence,Machine learning,A* search algorithm
Conference
Volume
ISSN
Citations 
549
2194-5357
0
PageRank 
References 
Authors
0.34
0
8