Title
A Truly Concurrent Game Model of the Asynchronous \pi -Calculus.
Abstract
In game semantics, a computation is represented by a play, which is traditionally a sequence of messages exchanged by a program and an environment. Because of the sequentiality of plays, most game models for concurrent programs are a kind of interleaving semantics. Several frameworks for truly concurrent game models have been proposed, but no model has yet been applied to give a semantics of a complex concurrent calculus such as the $$\\pi $$-calculus with replication. This paper proposes a truly concurrent version of the HO/N game model in which a play is not a sequence but a directed acyclic graph DAG with two kinds edges, justification pointers and causal edges. By using this model, we give the first truly concurrent game semantics for the asynchronous $$\\pi $$-calculus. In order to illustrate a possible application, we propose an intersection type system for the asynchronous $$\\pi $$-calculus by means of our game model, and discuss when a process can be completely characterised by the intersection type system.
Year
DOI
Venue
2017
10.1007/978-3-662-54458-7_23
FoSSaCS
Keywords
Field
DocType
HO/N game model,True concurrency,Asynchronous pi-calculus
Pointer (computer programming),Asynchronous communication,Computer science,Pi calculus,Directed acyclic graph,Theoretical computer science,Game semantics,Interleaving semantics,Semantics,Computation
Conference
Volume
ISSN
Citations 
10203
0302-9743
0
PageRank 
References 
Authors
0.34
25
2
Name
Order
Citations
PageRank
Ken Sakayori101.01
Takeshi Tsukada25911.61