Title
Gaming in Dyscalculia: A Review on disMAT.
Abstract
Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one's child's individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.
Year
DOI
Venue
2017
10.1007/978-3-319-56538-5_25
RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2
Keywords
Field
DocType
Dyscalculia,Gaming therapeutics,Learning disability
Dyscalculia,Appeal,Anxiety,Mathematics education,Learning disability,World population,Multimedia
Conference
Volume
ISSN
Citations 
570
2194-5357
1
PageRank 
References 
Authors
0.38
2
6
Name
Order
Citations
PageRank
Filipa Ferraz143.53
António Costa26313.06
Victor Alves323323.65
Henrique Vicente42416.93
João Neves511.06
João Carvalho das Neves6416.48