Abstract | ||
---|---|---|
This paper explores the connection established between people and their surrounding environment as depicted in the popular science fiction concept \"Cerebro\" from Marvel's The X-Men series. This is done through the development of The Sixth Sense, a wearable device that augments the sensory perception of human beings by manifesting the intangible concept of poverty in one's environment into a physical experience. The concept is designed to incite awareness and reflection in the wearer through dimensions of social justice-oriented and adversarial design. The Sixth Sense, situated within critical design, proposes that social injustices should be felt by all those who inhabit a space until the systems of oppression operating within that space are subverted. |
Year | DOI | Venue |
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2017 | 10.1145/3024969.3035533 | Tangible and Embedded Interaction |
Keywords | Field | DocType |
Critical Design, Social Justice, Adversarial Design, Poverty, Science Fiction | Oppression,Situated,Poverty,Social justice,Wearable computer,Computer science,Human–computer interaction,Critical design,Perception,Adversarial system | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Awais Hameed Khan | 1 | 0 | 4.06 |
Alyssa DiSalvo | 2 | 0 | 0.34 |
Ki Wang Ng | 3 | 0 | 0.34 |
Shiva Balachandran | 4 | 0 | 0.68 |
Trevor Hunter | 5 | 0 | 1.69 |
Peter Worthy | 6 | 13 | 5.27 |