Abstract | ||
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This paper describes a tangible programming tool named Plugramming that promotes collaborative work and reports on how learning this tool can have beneficial effects on children. In recent years, there have been many programming workshops for children. However, ordinal computers are designed to be operated by only one person. This means it is difficult for children to collaborate with other children in the workshop. Therefore, Plugramming is focused at enabling collaboration among children when compared to the other tools. It consists of module blocks and plug cables; a user can create a program by connecting module blocks with plug cables. Plug is an important concept of this tool. To evaluate this tool, we held a workshop and observed various children. We determined that there was physical advantage of making a program with tangible blocks. In the future, we will continue the development while discussing the possibility of enabling various studies. |
Year | Venue | Field |
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2017 | HCI | Computer aided instruction,Collaborative learning,Interaction design,Computer science,Design thinking,Human–computer interaction,Multimedia,Information design |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tomohito Yashiro | 1 | 0 | 0.34 |
Yasushi Harada | 2 | 0 | 0.34 |
Kazushi Mukaiyama | 3 | 0 | 1.01 |