Title | ||
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Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process. |
Abstract | ||
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The present article shows the process of development of an active-play video game, also known as exergame, focused on stimulating Executive Functions (EF), more specifically inhibitory control in children in the early years of elementary school. In addition to presenting EF and inhibitory control concepts, this article also approaches the creation process of the game. Furthermore, it also analyzes data obtained from a pilot trial that was carried out for a month with a boy from the targeted group. The purpose of this trial was to evaluate if the project was suitable to be tested in an experimental group. |
Year | DOI | Venue |
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2017 | 10.1007/978-3-319-58472-0_14 | Lecture Notes in Artificial Intelligence |
Keywords | Field | DocType |
Exergame,Educational games,Executive functions,Inhibitory control,Cognitive development | Developmental psychology,Usability,Cognitive psychology,Engineering,Executive functions,Cognitive development,Inhibitory control | Conference |
Volume | ISSN | Citations |
10275 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 2 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
João B. Mossmann | 1 | 8 | 4.41 |
Eliseo Berni Reategui | 2 | 64 | 13.39 |
Debora Nice Ferrari Barbosa | 3 | 106 | 10.72 |
Rochele Paz Fonseca | 4 | 0 | 0.34 |
Caroline de Oliveira Cardoso | 5 | 0 | 0.34 |
Vitor Caetano Silveira Valadares | 6 | 0 | 0.34 |