Title
Arnold: An Autonomous Agent to Play FPS Games.
Abstract
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments that are fully observable to the agent. In this paper, we present Arnold, a completely autonomous agent to play First-Person Shooter Games using only screen pixel data and demonstrate its effectiveness on Doom, a classical first-person shooter game. Arnold is trained with deep reinforcement learning using a recent Action-Navigation architecture, which uses separate deep neural networks for exploring the map and fighting enemies. Furthermore, it utilizes a lot of techniques such as augmenting high-level game features, reward shaping and sequential updates for efficient training and effective performance. Arnold outperforms average humans as well as in-built game bots on different variations of the deathmatch. It also obtained the highest kill-to-death ratio in both the tracks of the Visual Doom AI Competition and placed second in terms of the number of frags.
Year
Venue
Field
2017
THIRTY-FIRST AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE
Autonomous agent,Computer science,Multimedia
DocType
Citations 
PageRank 
Conference
3
0.40
References 
Authors
4
2
Name
Order
Citations
PageRank
Devendra Singh Chaplot113411.58
Guillaume Lample265122.75