Title
Fast Soft Shadow with Screen Space Ambient Occlusion for Real Time Rendering
Abstract
We present an approximation method that aim to accelerate computationally the Global Illumination (GI) algorithm for the purpose of real-time rendering. Our method is based on Screen Space Ambient Occlusion (SSAO) algorithm. This technique yields an approximated Global Illumination for large fully dynamic scenes at interactive frame rates, although SSAO uses random sampling techniques. By using stratified sampling, we can produce more realistic results. The proposed model has a visual improvement compared to classic SSAO. Since our method works in screen space, it does not depend on the geometric complexity. In this paper we demonstrate the necessary steps for the implementation of this algorithm, also the modifications which were made, as well as a comparative study discussion of results.
Year
DOI
Venue
2016
10.1145/3038884.3038896
MedPRAI
DocType
ISBN
Citations 
Conference
978-1-4503-4876-8
0
PageRank 
References 
Authors
0.34
4
4
Name
Order
Citations
PageRank
Abd El Mouméne Zerari100.34
Mohamed Chaouki Babahenini293.87
Naima Bahi300.34
Sarra khemliche400.34