Abstract | ||
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Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales. |
Year | DOI | Venue |
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2017 | 10.1145/3125571.3125580 | CHItaly |
DocType | ISBN | Citations |
Conference | 978-1-4503-5237-6 | 0 |
PageRank | References | Authors |
0.34 | 7 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrea Guarneri | 1 | 0 | 0.34 |
Laura Anna Ripamonti | 2 | 82 | 29.01 |
Francesco Tissoni | 3 | 0 | 0.34 |
Marco Trubian | 4 | 594 | 51.20 |
Dario Maggiorini | 5 | 290 | 42.50 |
davide gadia | 6 | 2 | 4.10 |