Abstract | ||
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We present a novel method to express base layer and compression garments directly coupled to a human body geometry. Our system enables the transfer of a previously defined patch configuration from a virtual template avatar to arbitrary input bodies. A complete pipeline for the virtual development of second skin garments is presented. The system's strength is the transparent usage for two important scenarios in the apparel industry. On the one hand grading for a population is presented using body shape statistics without using any measurements and on the other hand an approach for custom garment creation in a made-to-shape fashion is proposed. |
Year | DOI | Venue |
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2016 | 10.2312/gdf.20161078 | GraDiFab '16 Proceedings of the Eurographics Workshop on Graphics for Digital Fabrication |
DocType | ISBN | Citations |
Conference | 978-3-03868-003-1 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matteo Colaianni | 1 | 37 | 4.52 |
Christian Siegl | 2 | 99 | 12.47 |
Jochen Süßmuth | 3 | 138 | 11.30 |
Franz Rott | 4 | 0 | 0.34 |
Günther Greiner | 5 | 598 | 80.74 |