Title
Learning human behaviors from motion capture by adversarial imitation.
Abstract
Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce non-humanlike and overly stereotyped movement behaviors. In this work, we extend generative adversarial imitation learning to enable training of generic neural network policies to produce humanlike movement patterns from limited demonstrations consisting only of partially observed state features, without access to actions, even when the demonstrations come from a body with different and unknown physical parameters. We leverage this approach to build sub-skill policies from motion capture data and show that they can be reused to solve tasks when controlled by a higher level controller.
Year
Venue
Field
2017
arXiv: Robotics
Motion capture,Control theory,Simulation,Cognitive imitation,Human behavior,Artificial intelligence,Imitation,Engineering,Artificial neural network,Reinforcement learning,Adversarial system
DocType
Volume
Citations 
Journal
abs/1707.02201
17
PageRank 
References 
Authors
0.66
1
8
Name
Order
Citations
PageRank
Josh S. Merel114311.34
Yuval Tassa2109752.33
Dhruva TB3712.68
Sriram Srinivasan437927.92
Jay Lemmon5692.32
Ziyu Wang637223.71
Greg Wayne759231.86
Nicolas Heess8176294.77