Title
Examining The Effects Of Network Externalities, Density, And Closure On In-Game Currency Price In Online Games
Abstract
Purpose - Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players' behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspective to examine how topological characteristics of social networks in an MMORPG, namely, network externalities, density, and closure, would exert impacts on the in-game currency price.Design/methodology/approach - Players' behavioral data were collected from a popular MMORPG in China on a weekly basis for 52 weeks. With a time series analytical approach, the empirical model for the price function of in-game currency was estimated with vector autoregression.Findings - The results show that the number of core avatars and network density are positively associated with in-game currency price, while network closure has a negative effect on in-game currency price. However, in-game currency price is found to have no significant relationship with the trade volume of the currency.Originality/value - This study fills in an important research gap by investigating factors influencing the in-game currency price of MMORPGs from a network perspective, which contributes to the existing literature of network effects and advances our understanding about how players' interaction will influence the dynamics of a virtual economy. The findings could offer useful insights for online game companies to better understand their players' social interaction and consumption behavior.
Year
DOI
Venue
2017
10.1108/IntR-07-2016-0201
INTERNET RESEARCH
Keywords
Field
DocType
Network externalities, Online games, Network density, Network closure, Price function
Social relation,Economics,Social network,Microeconomics,Network effect,Vector autoregression,Social system,Virtual currency,Marketing,Virtual economy,Currency
Journal
Volume
Issue
ISSN
27
4
1066-2243
Citations 
PageRank 
References 
3
0.39
17
Authors
7
Name
Order
Citations
PageRank
xuexin xu131.40
Xiaodong Yang25817.09
Junhua Lu3203.30
Ji Lan4252.09
Tai-Quan Peng5747.82
Yingcai Wu6122361.26
Wei Chen7119392.00