Abstract | ||
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Virtual reality (VR) using head-mounted displays (HMDs) is becoming popular. Smartphone-based HMDs (SbHMDs) are so low cost that users can easily experience VR. Unfortunately, their input modality is quite limited. We propose a real-time eye tracking technique that uses the built-in front facing camera to capture the user's eye. It realizes stand-alone pointing functionality without any additional device.
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Year | DOI | Venue |
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2017 | 10.1145/3131785.3131809 | UIST '17: The 30th Annual ACM Symposium on User Interface Software and Technology
Québec City
QC
Canada
October, 2017 |
Keywords | Field | DocType |
Mobile HMD, Eye Tracking, Virtual Reality | Computer vision,Virtual reality,Computer graphics (images),Computer science,Eye tracking,Artificial intelligence,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-5419-6 | 4 | 0.41 |
References | Authors | |
3 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hiroyuki Hakoda | 1 | 6 | 1.46 |
Wataru Yamada | 2 | 29 | 15.22 |
Hiroyuki Manabe | 3 | 93 | 20.31 |