Abstract | ||
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shapeShift is a compact, high-resolution (7 mm pitch), mobile tabletop shape display. We explore potential interaction techniques in both passive and active mobile scenarios. In the passive case, the user is able to freely move and spin the display as it renders elements. We introduce use cases for rendering lateral I/O elements, exploring volumetric datasets, and grasping and manipulating objects. On an active omnidirectional-robot platform, shapeShift can display moving objects and provide both vertical and lateral kinesthetic feedback. We use the active platform as an encounter-type haptic device combined with a head-mounted display to dynamically simulate the presence of virtual content.
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Year | DOI | Venue |
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2017 | 10.1145/3131785.3131792 | UIST '17: The 30th Annual ACM Symposium on User Interface Software and Technology
Québec City
QC
Canada
October, 2017 |
Keywords | Field | DocType |
Tangible User Interfaces, Shape Displays, Interactive Tabletop | Kinesthetic learning,Haptic interaction,Use case,Computer graphics (images),Computer science,Shape display,Human–computer interaction,Rendering (computer graphics),Multimedia,Haptic technology | Conference |
ISBN | Citations | PageRank |
978-1-4503-5419-6 | 5 | 0.44 |
References | Authors | |
8 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alexa F. Siu | 1 | 23 | 5.54 |
Eric Gonzalez | 2 | 23 | 3.90 |
Shenli Yuan | 3 | 19 | 2.36 |
Jason Ginsberg | 4 | 5 | 0.44 |
Allen Zhao | 5 | 5 | 0.44 |
Sean Follmer | 6 | 853 | 56.83 |