Abstract | ||
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We present iSphere, a flying spherical display that can display high resolution and bright images in all directions from anywhere in 3D space. Our goal is to build a new platform which can physically and directly emerge arbitrary bodies in the real world. iSphere flies by itself using a built-in drone and creates a spherical display by rotating arcuate multi light-emitting diode (LED) tapes around the drone. As a result of the persistence of human vision, we see it as a spherical display flying in the sky. The proposed method yields large display surfaces, high resolution, drone mobility, high visibility and 360° field of view. Previous approaches fail to match these characteristics, because of problems with aerodynamics and payload. We construct a prototype and validate the proposed method. The unique characteristics and benefits of flying spherical display surfaces are discussed and we describe application scenarios based on iSphere such as guidance, signage and telepresence.
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Year | DOI | Venue |
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2017 | 10.1145/3126594.3126631 | UIST '17: The 30th Annual ACM Symposium on User Interface Software and Technology
Québec City
QC
Canada
October, 2017 |
Keywords | Field | DocType |
Tangible User Interfaces, Drone, Persistence of Vision, Spherical Display | Field of view,Computer vision,Visibility,Spherical display,Computer graphics (images),Computer science,Persistence of vision,Sky,Drone,Artificial intelligence,Aerodynamics,Payload | Conference |
ISBN | Citations | PageRank |
978-1-4503-4981-9 | 5 | 0.43 |
References | Authors | |
20 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Wataru Yamada | 1 | 29 | 15.22 |
Kazuhiro Yamada | 2 | 5 | 0.43 |
Hiroyuki Manabe | 3 | 93 | 20.31 |
Daizo Ikeda | 4 | 8 | 8.59 |