Title
Erg-O: Ergonomic Optimization of Immersive Virtual Environments.
Abstract
Interaction in VR involves large body movements, easily inducing fatigue and discomfort. We propose Erg-O, a manipulation technique that leverages visual dominance to maintain the visual location of the elements in VR, while making them accessible from more comfortable locations. Our solution works in an open-ended fashion (no prior knowledge of the object the user wants to touch), can be used with multiple objects, and still allows interaction with any other point within user's reach. We use optimization approaches to compute the best physical location to interact with each visual element, and space partitioning techniques to distort the visual and physical spaces based on those mappings and allow multi-object retargeting. In this paper we describe the Erg-O technique, propose two retargeting strategies and report the results from a user study on 3D selection under different conditions, elaborating on their potential and application to specific usage scenarios.
Year
DOI
Venue
2017
10.1145/3126594.3126605
UIST '17: The 30th Annual ACM Symposium on User Interface Software and Technology Québec City QC Canada October, 2017
Keywords
Field
DocType
Virtual reality, ergonomics, optimization
Space partitioning,Virtual reality,Computer science,Retargeting,Human–computer interaction,Immersion (virtual reality),Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-4503-4981-9
10
0.48
References 
Authors
19
3
Name
Order
Citations
PageRank
Roberto A. Montano Murillo1141.89
Sriram Subramanian21782119.93
Diego Martinez Plasencia311711.36