Abstract | ||
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Leading a busy lifestyle can have a negative impact on the productivity levels of individuals. Lack of motivation is also another factor that can influence the output of any task or activity conducted by a user. This also applies to students within an academic context, where the distractions and lack of motivation can have a negative impact on their learning and results. In this paper, we propose 'Taskification', a task management mobile application, which incorporates core gamification features. The objective of this application is to increase student engagement and motivation during tasks such as coursework or exam preparation.
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Year | DOI | Venue |
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2017 | 10.1145/3123024.3124423 | UbiComp '17: The 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing
Maui
Hawaii
September, 2017 |
Keywords | Field | DocType |
Gamification, Human Behavior, Personalization | Task management,Computer science,Student engagement,Multimedia,Coursework,Personalization | Conference |
ISBN | Citations | PageRank |
978-1-4503-5190-4 | 0 | 0.34 |
References | Authors | |
4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Usman Naeem | 1 | 116 | 15.31 |
Syed S. Islam | 2 | 62 | 8.46 |
Mhd. Saeed Sharif | 3 | 21 | 7.18 |
Sergey Sudakov | 4 | 0 | 0.34 |
Muhammad Awais Azam | 5 | 178 | 24.45 |