Abstract | ||
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Today's model for computer interaction, one built around the coordinated use of mouse, keyboard, and graphical display, has been optimized for visual interaction since its inception nearly forty years ago. The transition from the textual interfaces of early desktop computing to the graphical user interface brought with it new challenges of access for individuals with a range of visual impairments[3]. Although researchers within HCI and beyond have introduced a multitude of answers to these challenges [8, 19], few have found their way into everyday use by the visually impaired community [30, 6, 7]. Ubicomp offers particularly compelling options for additional modalities that can better assist users with visual impairments.
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Year | DOI | Venue |
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2017 | 10.1145/3123024.3123201 | UbiComp '17: The 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing
Maui
Hawaii
September, 2017 |
Keywords | Field | DocType |
Accessibility, visual impairment, blindness, tangible, haptic, hardware, vibrotactile feedback, assistive technology | Modalities,Computer science,Graphical user interface,Human–computer interaction,Graphical display,Artificial intelligence,Ubiquitous computing,Haptic technology,Desktop computing,Visual impairment,Computer vision,Multitude,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-5190-4 | 0 | 0.34 |
References | Authors | |
17 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mark S. Baldwin | 1 | 7 | 1.79 |