Title
Developing a pedagogical framework for designing a multisensory serious gaming environment.
Abstract
The importance of multisensory interaction for learning has increased with improved understanding of children’s sensory development, and a flourishing interest in embodied cognition. The potential to foster new forms of multisensory interaction through various sensor, mobile and haptic technologies is promising in providing new ways for young children to engage with key mathematical concepts. However, designing effective learning environments for real world classrooms is challenging, and requires a pedagogically, rather than technologically, driven approach to design. This paper describes initial work underpinning the development of a pedagogical framework, intended to inform the design of a multisensory serious gaming environment. It identifies the theoretical basis of the framework, illustrates how this informs teaching strategies, and outlines key technology research driven perspectives and considerations important for informing design. An initial table mapping mathematical concepts to design, a framework of considerations for design, and a process model of how the framework will continue to be developed across the design process are provided.
Year
Venue
Field
2017
MIE@ICMI
Interaction design,Participatory design,Computer science,Embodied cognition,Human–computer interaction,Flourishing,Engineering design process,Multisensory interaction,Underpinning,Haptic technology
DocType
ISBN
Citations 
Conference
978-1-4503-5557-5
0
PageRank 
References 
Authors
0.34
18
3
Name
Order
Citations
PageRank
Sara Price102.37
Sam Duffy200.34
Monica Gori31710.55