Title
Human character balancing motion generation based on a double inverted pendulum model
Abstract
In this study, we propose a motion generation technique which generates natural motions based on a double inverted pendulum model (DIPM) and motion capture data (Mocap). While generating the motions, the proposed controller keeps the balance of the character. A DIPM uses a hip strategy to maintain the character's stability so that the zero moment point (ZMP) stays inside the support area, composed by the feet. The naturalness of the generated motion is inherited from mocap data by aligning the motion capture sequence with the DIPM. We match the DIPM with the motion capture data in order to satisfy both the character's stability and the naturalness. To validate the proposed motion generation technique, we use two kinds of motion capture data: a balancing motion under external forces and a grasping motion with a box.
Year
DOI
Venue
2017
10.1145/3136457.3136472
MiG '17: Motion in Games Barcelona Spain November, 2017
Keywords
Field
DocType
Mocap- and physics-based animation,optimization,balancing motion
Motion capture,Computer vision,Control theory,Computer science,Simulation,Motion generation,Naturalness,Zero moment point,Artificial intelligence,Motion estimation,Double inverted pendulum
Conference
ISBN
Citations 
PageRank 
978-1-4503-5541-4
0
0.34
References 
Authors
11
4
Name
Order
Citations
PageRank
Jae-Pyung Hwang132.82
Il Hong Suh2780110.60
Gangrae Park300.34
Taesoo Kwon480056.37