Title
Populating virtual cities using social media.
Abstract
We propose to automatically populate geo-located virtual cities by harvesting and analyzing online contents shared on social networks and websites. We show how pose and motion paths of agents can be realistically rendered using information gathered from social media. 3D cities are automatically generated using open-source information available online. To provide our final rendering of both static and dynamic urban scenes, we use Unreal game engine.
Year
DOI
Venue
2017
10.1002/cav.1742
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
Field
DocType
computer animation,crowd simulations,social media,virtual worlds
Metaverse,Social media,Social network,Simulation,Computer science,Rendering (computer graphics),Computer animation,Game engine,Multimedia
Journal
Volume
Issue
ISSN
28.0
5
1546-4261
Citations 
PageRank 
References 
3
0.38
12
Authors
2
Name
Order
Citations
PageRank
Abdullah Bulbul17611.70
Rozenn Dahyot234032.62