Title
Cache-Aware, In-Place Rotation Method For Texture-Based Volume Rendering
Abstract
We propose a cache-aware method to accelerate texturebased volume rendering on a graphics processing unit (GPU) that is compatible with the compute unified device architecture. The proposed method extends a previous method such that it can maximize the average rendering performance while rotating the viewing direction around a volume. To realize this, the proposed method performs in-place rotation of volume data, which rearranges the order of voxels to allow consecutive threads (warps) to refer to voxels with the minimum access strides. Experiments indicate that the proposed method replaces the worst texture cache (TC) hit rate of 42% with the best TC hit rate of 93% for a 1024(3)-voxel volume. Thus, the average frame rate increases by a factor of 1.6 in the proposed method compared with that in the previous method. Although the overhead of inplace rotation slightly decreases the frame rate from 2.0 frames per second (fps) to 1.9 fps, this slowdown occurs only with a few viewing directions.
Year
DOI
Venue
2017
10.1587/transinf.2016EDP7178
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
Keywords
Field
DocType
cache optimization, volume rendering, in-place algorithm, GPU, CUDA
Computer vision,Volume rendering,CUDA,Computer science,Cache,In-place algorithm,Artificial intelligence,Cache optimization
Journal
Volume
Issue
ISSN
E100D
3
1745-1361
Citations 
PageRank 
References 
0
0.34
14
Authors
3
Name
Order
Citations
PageRank
Yuji Misaki100.68
Fumihiko Ino231738.63
Kenichi Hagihara352856.94