Title | ||
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A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment. |
Abstract | ||
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We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive attention-getting output and encourage the transition to voluntary interactive behaviour. The iMime system consists of a character animation engine based on the interaction metaphor of a mime performer that simulates non-verbal communication strategies, without spoken dialogue, to capture and hold the attention of a viewer. The system was developed in the context of a project studying care of dementia sufferers. Care for a dementia sufferer can place unreasonable demands on the time and attentional resources of their caregivers or family members. Our study contributes to the eventual development of a system aimed at providing relief to dementia caregivers, while at the same time serving as a source of pleasant interactive entertainment for viewers. The work reported here is also aimed at a more general study of the design of interactive entertainment systems involving a mixture of voluntary and involuntary control. |
Year | DOI | Venue |
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2017 | 10.6084/m9.figshare.5372875.v1 | arXiv: Human-Computer Interaction |
Field | DocType | Volume |
Computer science,Character animation,Interactive entertainment,Vision based,Human–computer interaction,Performing arts,Multimedia,Metaphor | Journal | abs/1709.00904 |
ISSN | Citations | PageRank |
Proceedings of the Workshop on Facial and Bodily Expressions for
Control and Adaptation of Games (2008) pp. 63 - 69 | 0 | 0.34 |
References | Authors | |
7 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andreas Wiratanaya | 1 | 0 | 0.34 |
Michael J. Lyons | 2 | 1724 | 158.95 |