Title
A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment.
Abstract
We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive attention-getting output and encourage the transition to voluntary interactive behaviour. The iMime system consists of a character animation engine based on the interaction metaphor of a mime performer that simulates non-verbal communication strategies, without spoken dialogue, to capture and hold the attention of a viewer. The system was developed in the context of a project studying care of dementia sufferers. Care for a dementia sufferer can place unreasonable demands on the time and attentional resources of their caregivers or family members. Our study contributes to the eventual development of a system aimed at providing relief to dementia caregivers, while at the same time serving as a source of pleasant interactive entertainment for viewers. The work reported here is also aimed at a more general study of the design of interactive entertainment systems involving a mixture of voluntary and involuntary control.
Year
DOI
Venue
2017
10.6084/m9.figshare.5372875.v1
arXiv: Human-Computer Interaction
Field
DocType
Volume
Computer science,Character animation,Interactive entertainment,Vision based,Human–computer interaction,Performing arts,Multimedia,Metaphor
Journal
abs/1709.00904
ISSN
Citations 
PageRank 
Proceedings of the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (2008) pp. 63 - 69
0
0.34
References 
Authors
7
2
Name
Order
Citations
PageRank
Andreas Wiratanaya100.34
Michael J. Lyons21724158.95