Title | ||
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10 simple rules to create a serious game, illustrated with examples from structural biology. |
Abstract | ||
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Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in particular citizen science games, games that allow people to produce and/or analyze scientific data. Interestingly, it is possible to build a set of rules providing a guideline to create or improve serious games. We present arguments gathered from our own experience ( Phylo , DocMolecules , HiRE-RNA contest and Pangu) as well as examples from the growing literature on scientific serious games. |
Year | DOI | Venue |
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2017 | 10.1371/journal.pcbi.1005955 | PLOS COMPUTATIONAL BIOLOGY |
DocType | Volume | Issue |
Journal | 14 | 3 |
ISSN | Citations | PageRank |
Baaden M, Delalande O, Ferey N, Pasquali S, Waldisp\"uhl J, Taly A
(2018) Ten simple rules to create a serious game, illustrated with examples
from structural biology. PLoS Comput Biol 14(3): e1005955 | 0 | 0.34 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marc Baaden | 1 | 89 | 10.75 |
Olivier Delalande | 2 | 14 | 2.68 |
Nicolas Ferey | 3 | 59 | 8.86 |
Samuela Pasquali | 4 | 3 | 1.07 |
Jérôme Waldispühl | 5 | 111 | 16.24 |
Antoine Taly | 6 | 1 | 0.72 |