Abstract | ||
---|---|---|
Ray-tracing has received great attention over the years due to the high demand for global illumination appliances. Due to its embarrassingly parallel characteristics, the ray-tracing algorithm has been ported to the graphics processing unit (GPU) on heterogeneous systems that run thousands of threads in a single-instruction-multiple-thread fashion. However, the irregularity of ray-tracing causes a... |
Year | DOI | Venue |
---|---|---|
2017 | 10.1109/TMM.2017.2697825 | IEEE Transactions on Multimedia |
Keywords | Field | DocType |
Graphics processing units,Kernel,Ray tracing,Runtime,Instruction sets,Load management,Throughput | Load management,Computer science,Load balancing (computing),Embarrassingly parallel,Parallel computing,Marshalling,Graphics processing unit,Heterogeneous System Architecture,Scalability,Runtime system,Distributed computing | Journal |
Volume | Issue | ISSN |
19 | 11 | 1520-9210 |
Citations | PageRank | References |
1 | 0.37 | 17 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chih-Chen Kao | 1 | 5 | 2.13 |
Yu-Tsung Miao | 2 | 1 | 0.37 |
Wei Chung Hsu | 3 | 27 | 7.98 |