Title
A Pipeline-Based Ray-Tracing Runtime System for HSA-Compliant Frameworks.
Abstract
Ray-tracing has received great attention over the years due to the high demand for global illumination appliances. Due to its embarrassingly parallel characteristics, the ray-tracing algorithm has been ported to the graphics processing unit (GPU) on heterogeneous systems that run thousands of threads in a single-instruction-multiple-thread fashion. However, the irregularity of ray-tracing causes a...
Year
DOI
Venue
2017
10.1109/TMM.2017.2697825
IEEE Transactions on Multimedia
Keywords
Field
DocType
Graphics processing units,Kernel,Ray tracing,Runtime,Instruction sets,Load management,Throughput
Load management,Computer science,Load balancing (computing),Embarrassingly parallel,Parallel computing,Marshalling,Graphics processing unit,Heterogeneous System Architecture,Scalability,Runtime system,Distributed computing
Journal
Volume
Issue
ISSN
19
11
1520-9210
Citations 
PageRank 
References 
1
0.37
17
Authors
3
Name
Order
Citations
PageRank
Chih-Chen Kao152.13
Yu-Tsung Miao210.37
Wei Chung Hsu3277.98