Abstract | ||
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Lighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light's parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR environment. The system provides designers with an immersive, intuitive, and effective way of lighting design.
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Year | DOI | Venue |
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2017 | 10.1145/3145690.3145741 | SA '17: SIGGRAPH Asia 2017
Bangkok
Thailand
November, 2017 |
Keywords | DocType | ISBN |
VR,Virtual reality,Lighting design,Computer-aided design,Inverse lighting | Conference | 978-1-4503-5405-9 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chi-Yang Lee | 1 | 0 | 0.34 |
Hsuan-Ming Chang | 2 | 0 | 0.68 |
Chun-Heng Lin | 3 | 1 | 0.77 |
Ming-Han Tsai | 4 | 36 | 4.84 |
Wen-Chieh Lin | 5 | 476 | 44.50 |
Pei-Hsien Hsu | 6 | 1 | 1.45 |
I-Chen Lin | 7 | 63 | 9.92 |
Yu-Shuen Wang | 8 | 785 | 39.72 |
Jung-Hong Chuang | 9 | 0 | 0.34 |