Title
Balancing different fitness levels in competitive exergames based on heart rate and performance.
Abstract
Combining exercises with game elements (exergaming) is a promising approach to increase physical activity of users not intrinsically motivated to exercise. Multiplayer games are particularly promising, since they add a social (competitive or collaborative) component. However, exercising together can become frustrating if users have vastly different abilities. In this paper, we review existing approaches for balancing differing physical abilities of players in competitive exergames, and based on this, we propose a novel exertion-based balancing formula. In contrast to previous work, we evaluate exertion-based balancing formulas with a moderately complex gameplay and show that it results in closer competitive gameplay and a more enjoyable game experience. The proposed formula can be applied to a wide variety of exergames and has the potential to increase compliance and long-term use of exergames.
Year
Venue
Field
2017
OZCHI
Computer science,Game balancing,Human–computer interaction,Multimedia
DocType
Citations 
PageRank 
Conference
1
0.34
References 
Authors
8
8
Name
Order
Citations
PageRank
Aslihan Tece Bayrak110.68
Rahul Kumar2267.97
Jak Tan320.78
DeVon AhMu410.34
Jordan Hohepa510.34
Lindsay Alexander Shaw631.73
Christof Lutteroth733646.62
Burkhard Wünsche814724.91