Title
Group Modeling: A Unified Velocity-Based Approach.
Abstract
Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual crowd, most crowd simulations only take into account individual characters or a limited set of group behaviors. We introduce a unified solution that allows for simulations of crowds that have diverse group properties such as social groups, marches, tourists and guides, etc. We extend the Velocity Obstacle approach for agent-based crowd simulations by introducing Velocity Connection; the set of velocities that keep agents moving together while avoiding collisions and achieving goals. We demonstrate our approach to be robust, controllable, and able to cover a large set of group behaviors.
Year
DOI
Venue
2017
10.1111/cgf.12993
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
crowd simulation,group modeling,behavioral animation,velocity obstacles
Social group,Crowds,Computer vision,Obstacle,Entertainment industry,Computer science,Theoretical computer science,Crowd simulation,Animation,Artificial intelligence,Computer facial animation,Computer animation
Journal
Volume
Issue
ISSN
36.0
8.0
0167-7055
Citations 
PageRank 
References 
7
0.44
23
Authors
5
Name
Order
Citations
PageRank
Zhiguo Ren1102.19
Panayiotis Charalambous2302.93
Julien Bruneau31339.82
Qun-Sheng Peng4887.57
Julien Pettré578556.21