Title
Deep Reinforcement Learning In Serious Games: Analysis And Design Of Deep Neural Network Architectures
Abstract
Serious games present a noteworthy research area for artificial intelligence, where automated adaptation and reasonable NPC behaviour present essential challenges. Deep reinforcement learning has already been successfully applied to game-playing. We aim to expand and improve the application of deep learning methods in SGs through investigating their architectural properties and respective application scenarios. In this paper, we examine promising architectures and conduct first experiments concerning CNN design and analysis for game-playing. Although precise statements about the applicability of different architectures are not yet possible, our findings allow for concluding some general recommendations for the choice of DL architectures in different scenarios. Furthermore, we point out promising prospects for further research.
Year
DOI
Venue
2017
10.1007/978-3-319-74727-9_37
COMPUTER AIDED SYSTEMS THEORY - EUROCAST 2017, PT II
Keywords
Field
DocType
Deep learning, Serious games, Convolutional neural networks, Neural network visualization
Computer science,Convolutional neural network,Artificial intelligence,Deep learning,Artificial neural network,Machine learning,Reinforcement learning
Conference
Volume
ISSN
Citations 
10672
0302-9743
0
PageRank 
References 
Authors
0.34
6
5
Name
Order
Citations
PageRank
Aline Dobrovsky100.34
Cezary W. Wilczak200.34
Paul Hahn300.34
Marko Hofmann400.34
Uwe M. Borghoff5412175.51