Title
Design and implementation of scenic spot recommendation system based on Unity3D
Abstract
The function of traditional recommendation system is single, which lacks personalized service and virtual experience. This paper deals with the defection by scenic spot recommendation system based on Unity3D. We take Xiamen University and its surrounding attractions as an example to discuss the key technology of virtual scenic spots system based on Unity3D, including 3D modeling, building virtual scene, designing UI system, character interaction and recommendation algorithm. The recommendation system has two parts, one is the platform construction using Unity3D, where C# is the development language, and the other one is the algorithm designing that includes popular scenic spot recommendation algorithm and personalized scenic spot recommendation algorithm. Experimental results show that the routes recommended by the system have diverse scenic spots and meet users' preferences.
Year
DOI
Venue
2017
10.1109/ISKE.2017.8258751
2017 12th International Conference on Intelligent Systems and Knowledge Engineering (ISKE)
Keywords
Field
DocType
Unity3D,Platform Construction,Scenic Spot Recommendation Algorithm
Framing (construction),Recommender system,Algorithm design,Computer science,Solid modeling,Development language,3D modeling,Database
Conference
ISBN
Citations 
PageRank 
978-1-5386-1830-1
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Langcai Cao101.01
Biyang Ma200.68
Peiqiang Zeng300.34
Bilian Chen4486.73
Yinghui Pan5305.21