Title
Overcoming challenges in educational stem game design and development
Abstract
Captivate is a mobile game for STEM in higher education. In the development of Captivate, the employment of popular game mechanics and development of a set of mathematical tools have allowed developers to overcome some of the problems commonly facing developers of educational STEM games for higher education. Game mechanics from a variety of popular games are incorporated which supports player engagement by providing a familiar narrative to each game. Additionally, mathematical tools have been developed which provide symbolic and numeric manipulation capabilities within the game. These tools allow for graphing, problem generation and display, multiple types of player input, and evaluation of player answers all to be conducted at run time. This paper details how challenges were overcome and addressed in Captivate with examples, namely display and manipulation of complex expressions and the complexity and length of problems.
Year
DOI
Venue
2017
10.5555/3242181.3242246
WSC '17: Winter Simulation Conference Las Vegas Nevada December, 2017
Keywords
Field
DocType
higher education,Captivate,popular game mechanics,mathematical tools,educational STEM games,symbolic manipulation capabilities,numeric manipulation capabilities,problem generation,educational stem game design,mobile game,complex expression manipulation
Systems engineering,Expression (mathematics),Game mechanics,Computer science,Game design,Narrative,Human–computer interaction,Higher education
Conference
ISSN
ISBN
Citations 
0891-7736
978-1-5386-3427-1
1
PageRank 
References 
Authors
0.37
1
5
Name
Order
Citations
PageRank
Katherine Smith110.37
John Shull211.38
Yuzhong Shen318421.96
Anthony Dean410.71
Jennifer Michaeli560.89