Title
Designing Stories for Educational Video Games: Analysis and Evaluation
Abstract
AbstractThe use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other video game elements characters, scenarios, challenges, scores, etc.. A method is necessary for analyzing the effectiveness of the story in a video game. The authors propose an analysis method that includes user-centered techniques. This method has been applied to several cases of study. In this paper, they describe its application to the design of an educational video game in the field of mathematics and an adventure game for training the reading skills.
Year
DOI
Venue
2017
10.4018/IJWLTT.2017100101
Periodicals
Field
DocType
Volume
Computer science,Scopus,Narrative,Human–computer interaction,Learner engagement,Multimedia,Instructional design
Journal
12
Issue
ISSN
Citations 
4
1548-1093
0
PageRank 
References 
Authors
0.34
2
4