Abstract | ||
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This article describes the implementation of various core elements of Computational Thinking (CT) in the classrooms of schools of Latin America and USA in two specific courses: PC-01 and ECE130. These courses were designed for students of primary and secondary education, as well as for students of high school as part of a dual enrollment program with a local university. Both courses introduce the core concepts and processes of CT aided by the visual programming environments Scratch and Alice. The courses are facilitated by the classroom teacher with the support of a learning platform. This platform is configured to provide innovative pedagogical strategies based on emerging educational technologies. This article describes the concepts integrated under the term CT, and discusses the benefits of learning environments used to incorporate CT in the classroom. It describes as well the syllabi and assessments of both courses, and analyzes their impact of these courses on the educational institutions, the teachers and the students. |
Year | DOI | Venue |
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2018 | 10.1016/j.chb.2017.04.058 | Computers in Human Behavior |
Keywords | Field | DocType |
Computational Thinking,Cognitive science,Learning technologies,Scratch,Alice,Educational technology | Educational technology,Virtual learning environment,Secondary education,Syllabus,Computer science,Computational thinking,Knowledge management,Visual programming language,Mathematics education,Pedagogy,Dual enrollment,Blended learning | Journal |
Volume | ISSN | Citations |
80 | 0747-5632 | 1 |
PageRank | References | Authors |
0.36 | 8 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xabier Basogain | 1 | 9 | 2.06 |
Miguel Ángel Olabe | 2 | 1 | 0.70 |
Juan Carlos Olabe | 3 | 2 | 1.07 |
Mauricio Javier Rico | 4 | 1 | 0.36 |