Title
Real-Time Walkthrough Of Outdoor Scenes Using Tri-View Morphing
Abstract
In this paper, an image-based walkthrough system is presented for navigating real-world outdoor scenes based on only three uncalibrated images without reconstructing 3D model. An image-based rendering operation is performed on these sample images and generates photorealistic in-between views in real time. We extend the traditional two-step view morphing to real-time tri-view morphing based on epipolar constraint. Compared with other tri-view morphing methods, our scheme copes well with both complex outdoor scenes and wide baseline scenes, which also poses a qualified alternative to state-of-the-art dense 3D reconstruction. Putting on a head mount display (HMD) like Oculus Rift, user can experience realistic and immersive exploration of real-world scenes.
Year
Venue
Keywords
2017
2017 24TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP)
Imaged-based rendering, Tri-view morphing, Virtual walkthrough, Real-time display, Oculus Rift
Field
DocType
ISSN
Morphing,Computer vision,Computer graphics (images),Epipolar geometry,Computer science,Oculus rift,Artificial intelligence,Software walkthrough,Rendering (computer graphics),3D reconstruction
Conference
1522-4880
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Qianqian Li100.34
Yu Zhou2566.07
Yao Yu310411.90
Sidan Du431431.20
Ziqiang Wang5231.08