Abstract | ||
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In this paper, an image-based walkthrough system is presented for navigating real-world outdoor scenes based on only three uncalibrated images without reconstructing 3D model. An image-based rendering operation is performed on these sample images and generates photorealistic in-between views in real time. We extend the traditional two-step view morphing to real-time tri-view morphing based on epipolar constraint. Compared with other tri-view morphing methods, our scheme copes well with both complex outdoor scenes and wide baseline scenes, which also poses a qualified alternative to state-of-the-art dense 3D reconstruction. Putting on a head mount display (HMD) like Oculus Rift, user can experience realistic and immersive exploration of real-world scenes. |
Year | Venue | Keywords |
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2017 | 2017 24TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP) | Imaged-based rendering, Tri-view morphing, Virtual walkthrough, Real-time display, Oculus Rift |
Field | DocType | ISSN |
Morphing,Computer vision,Computer graphics (images),Epipolar geometry,Computer science,Oculus rift,Artificial intelligence,Software walkthrough,Rendering (computer graphics),3D reconstruction | Conference | 1522-4880 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Qianqian Li | 1 | 0 | 0.34 |
Yu Zhou | 2 | 56 | 6.07 |
Yao Yu | 3 | 104 | 11.90 |
Sidan Du | 4 | 314 | 31.20 |
Ziqiang Wang | 5 | 23 | 1.08 |