Title
Virtual Reality Content Streaming: Viewport-Dependent Projection And Tile-Based Techniques
Abstract
Virtual reality (VR) head-mounted display (HMD) requires spherical panoramic contents with high-spatial and temporal fidelity to immerse the viewers into the captured scene. Hereby, VR contents are extremely bandwidth intensive and impose technical challenges for the design of a VR streaming system. A bandwidth-efficient VR streaming system can be achieved using the viewport-aware adaptation techniques, in which part of the sphere within the viewer's field of view is presented at higher quality. In this paper, two recently emerged viewport-adaptive streaming methods so called tile-based method and truncated square pyramid (TSP) projection, a well-studied viewport-dependent projection, are compared using a proposed quality assessment methodology. The comparison is made in terms of storage and streaming bitrate performances. The simulation results indicate that the tile-based approach has slightly lower streaming performance, while offering a significant storage and encoding time saving at the server side, compared to TSP-based streaming.
Year
Venue
Keywords
2017
2017 24TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP)
Virtual reality, viewport-adaptive streaming, HEVC tiles
Field
DocType
ISSN
Field of view,Server-side,Computer vision,Virtual reality,Computer graphics (images),Viewport,Computer science,Server,Bandwidth (signal processing),Artificial intelligence,Tile,Encoding (memory)
Conference
1522-4880
Citations 
PageRank 
References 
1
0.39
0
Authors
3
Name
Order
Citations
PageRank
Alireza Zare1627.23
Alireza Aminlou28514.99
Miska M. Hannuksela3993102.86