Title
Learning in ports with serious gaming
Abstract
New technologies in the sense of Industry 4.0 are supporting the digitization process in all manufacturing and logistics sectors, also the seaports, which are responsible for shipping of about 90% of the world commodities. Traditionally, seaport's stevedores are quite conservative with taking up new technologies. Additionally, the European ports are challenged by the demographic change resulting in port handling operations with less staff or less experienced staff, work force which is not especially educated for port work. This paper addresses whether and how Serious Gaming can be a method to develop necessary skills for those stevedores of the port of the future. Game prototypes are briefly introduced and the results from trial session with practitioners are presented.
Year
DOI
Venue
2017
10.1109/ICE.2017.8279917
2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)
Keywords
Field
DocType
future of ports,competence development,serios gaming,demographic change,off-shore wind farm components handling,container handling
Port (computer networking),Digitization,Telecommunications,Emerging technologies,Business
Conference
ISSN
ISBN
Citations 
2334-315X
978-1-5386-0775-6
0
PageRank 
References 
Authors
0.34
1
4
Name
Order
Citations
PageRank
Heiko Duin100.34
Christian Gorldt200.34
Klaus-dieter Thoben319761.18
Kulwant Pawar400.34